Justin and the Lost Abbey
Based on the film Justin and the Knights of Valour guide our hero in his seek for the lost abbey in search of his destiny.
More than 40 screens of pure entertainment full with traps and ruthless enemies with one only aim: that the unknown path remains concealed forever...
And you retrogamer..? Are you going to allow it?
When we decided to develop this game, my wife, Nuria, and I
basically wanted to develop an entertaining game, which was
playable and challenging as the old games we have often enjoyed
during summer holidays. To defy friends, to feel the challenge, to
recall childhood with your 8bits...
And this debate ended up with us saying...
Why don’t we make a platform game for Spectrum?
And that was the mad idea I took the following day to KANDOR Graphics. The proposal was a success among my colleagues and the Director Manolo Sicilia and then we all became excited with the idea of seeing JUSTIN pixelated.
My aim with Justin & the Lost Abbey was to grasp the essence of those first games. And if you don’t know what I’m talking about because you haven’t lived that period I invite you to take advantage now and enjoy this opportunity, because in these few bytes we have tried to show and reclaim a bit of what can’t be lost: the entertainment, the playability and over all the challenge. Because without a real challenge you won’t feel the satisfaction of outdoing yourself and your friends!
It is certainly a shame that sometimes we get lost among zillions of polygons and amazing cinematic scenes when really what we want to do is just play, don’t we?
I hope that you retro-gamer or hardcore-gamer enjoy like...
...Like never before! ;)
David Colmenero (D_Skywalk)